AI Image: take goblin with bow from top left corner of reference image 1 and generate sprite sheet for bow sho
Prompt
take goblin with bow from top left corner of reference image 1 and generate sprite sheet for bow shot attack animation with same character, 6 frames, grid 3x2, consistent sizing, loop-ready, use art style as close as possible to reference image 1 Bow shot animation breakdown: Frame 1: Idle/Ready: Character stands with bow at rest, arrow knocked . Frame 2: Pullback Start: Character reaches for the quiver Frame 3: Character pulls the bowstring back. Frame 4: Full Draw: Bowstring reaches maximum tension; the bow visibly flexes, and the archer focuses . Frame 5: Release: String snaps forward, arrow propels, and the bow unbend past its resting point . Frame 6: Follow-Through: Character's hands relax into the post-shot stance. Art style: 2D vector game sprite, chibi fantasy character, thick clean black outlines, cell shaded, high contrast, vibrant details, inspired by Kingdom Rush art style, isometric view, mobile RPG asset, muted earthy color palette, dramatic cel shading, glowing eyes, minimalistic, simplified look, chibi fantasy characters sprites, shown from an isometric view. Each creature is designed with thick, clean black outline strokes and a solid vector-art finish using hard-edged shading. The design style matches a 2D mobile strategy game asset sheet, using a muted earthy color palette. The entire grid is set against a completely flat, plain tan background that looks like aged parchment paper
Created July 3, 2026
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